I FINISHED THE DEMO!!!!
PowerDial: Bittersweet » Devlog
After a long two years, I finally finished the demo for my own game. About five lost prototypes, either due to corrupted SSDs, Windows Installations that I had to reinstall or accidentally deleting files. Got me taking a break out of frustration and delayed the game's development. This is to make a trailer and add it to my university application. I've designed the game for the Steam Deck but it's completely playable on any PC with an Xbox Controller or any other XInput source. I did not find a way to build a Linux executable, but I will by the time it fully releases minutes after my 12th grade graduation. Right now, the demo will be here and maybe on GOG games, the release will be on Steam too.
Files
PowerDial - Bittersweet New Years 2024 Demo.zip 106 MB
4 days ago
PowerDial: Bittersweet
4th-wall breaking mayhem!
Status | In development |
Author | DJ Crane jr. |
Genre | Role Playing |
Tags | 2D, GameMaker, No AI, steam-deck, toby-fox-inspired, Top-Down |
More posts
- Demo 99% Done5 days ago
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